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Job
Skills


Description

The majority of Aran's attacks are activated through key commands.

Aran's way of fighting revolves around her Combo System, which increases based on how many consecutive hits the player has dealt to monsters and applies it to Aran's skills. Many skills focus on creating long combos and utilizing the combos to use special abilities. The combo will decrease by a certain amount over time. There are also skills that will increase the combo count so that some abilities can be used instantaneously. Certain skills can be used either with a key command, or activated by pressing the skill key, the latter of which deals more damage.

Heroes of Maple

As of the Heroes of Maple update, Aran's playstyle is changed significantly. While she still uses a Combo System, the Combos are not used to enhance certain attacks or use special abilities. Instead, when Aran reaches 1000 Combos, she will enter Adrenaline Rush, which grants a huge damage boost, an increase in attack count, and extra damage for select skills.

In 4th job, two new attacks are gained while in Adrenaline Boost, one of which deals continuous damage and pulls enemies to you, and the other of which can be held down and released to deal 1500% damage 15 times on a single enemy.

Skill 0th Job Legendary Skill

Icon Name Type Description
Skill Regained Memory Regained Memory Passive You recover your true power by recovering your lost memory.
Skill Combat Step Combat Step Active Press the jump key or any direction key twice to dash. The skill can be activated once more if you use the jump key while midair. Also passively increases your Speed and Max Movement Speed.
[Command: Right, Right or press Jump]
Skill Return to Rien Return to Rien Active Teleport to Rien.
Skill Combo Kill Blessing Combo Kill Blessing Passive Maha blesses your combos.

Skill 1st Job Aran (I)

Icon Name Type Description
Skill Combo Ability Combo Ability Passive Adds your attacks to your Combo Count. Increases Attack Power, Defense, and Movement Speed with every 50 counts, stacking up to 10 times. Also, passively increases your knockback resistance.
Level 10 required to learn Advanced Combo Ability.
Required Skill: Smash Swing Lv. 10
Skill Smash Swing Smash Swing Active Calls upon Aran's muscle memory to swing the polearm 3 times in a row, hard.
[Command: Tap the Attack Key multiple times]
Level 1 required to learn Polearm Mastery and Level 10 required to learn Swing Studies I.
Skill Smash Wave Smash Wave Active Fires a burst of energy through your polearm to enemies in front.
[Command: Down, Right + Attack Key]
Command Effect: Increases the range of the projectile.
Additional Adrenaline Rush Effect: Increases the number of projectiles.
Right-click to lock command
Skill Polearm Booster Polearm Booster Active Triples the attack speed of your weapon. Must have a polearm equipped.
Skill Body Pressure Body Pressure Active Surround yourself with bitingly cold air to reflect damage taken from bumping into enemies.
Can be toggled On/Off

Skill 2nd Job Aran (II)

Icon Name Type Description
Skill Polearm Mastery Polearm Mastery Passive Increases Polearm Mastery and Speed.
Level 10 required to learn High Mastery.
Required Skill: Smash Swing Lv. 1
Skill Final Charge Final Charge Active Charges forward, quickly knocking back enemies in your path.
[Command: Left, Down, Right + Attack Key]
Command Effect: Stun
Additional Adrenaline Rush Effect: Leaves an ice trail behind you that freezes enemies.
Right-click to lock command
Skill Body Pressure Body Pressure Active Temporarily enables Body Attacks on enemies. Attacked enemies may be Stunned for 5 seconds.
Skill Drain Drain Active Absorbs some of the damage you dealt to the enemies as HP. Permanently increases your Max HP.
Can be toggled On/Off
Required Skill: Combo Ability Lv. 1
Skill Snow Charge Snow Charge Active Permanently increases damage and infuses your polearm with powers of the ice spirit for a certain amount of time.
Skill Physical Training Physical Training Passive Improves STR and DEX permanently through physical training.
Skill Final Attack Final Attack Passive Grants a chance to deal additional damage after an attack. Must have a Polearm equipped.
Required Skill: Polearm Mastery Lv. 3
Level 20 required to learn Advanced Final Attack.
Skill Final Toss Final Toss Active Lifts multiple enemies in front into the air. Airborne enemies take more damage, including enemies lifted with Judgment Draw and Rolling Spin.
[Command: Up + Attack Key]
Command Effect: Increases your vertical jump
Right-click to lock command
Skill Rolling Spin Rolling Spin Active Uses centrifugal force to spin your polearm while standing in place and lift enemies nearby.
[Command: Down, Up + Attack Key]
Command Effect: Stun
Right-click to lock command
Skill Command Mastery I Command Mastery I Passive Enhances the effects of Command-activated skills.
Level 5 required to learn Command Mastery II
Skill Swing Studies I Swing Studies I Passive Through intense study, you've perfected your polearm swing. Increases swing damage and allows you to move while swinging. Also, you now know how to link Smash Swings with other skills to deal additional damage via a polearm afterimage. This also increases the damage of other skills for a short period afterwards.
Level 4 required to learn Aero Swing
Required Skill: Smash Swing Lv. 10

Skill 3rd Job Aran (III)

Icon Name Type Description
Skill Advanced Combo Ability Advanced Combo Ability Passive Masterfully counts up your attacks in a Combo Count. Increases Critical Rate and Attack Power with every 50 counts, stacking up to 10 times. Also passively increases your Knockback Resistance, Attack Power, Abnormal Status Resistance Chance, Critical Rate, and Critical Damage.
Level 10 required to learn Adrenaline Rush
Required Skill: Combo Ability Lv. 10
Skill Cleaving Blows Cleaving Blows Passive Ignores a portion of a monster's defense and increases your damage.
Skill Maha Blessing Maha Blessing Active Increases party members' Attack with the blessings of Maha, the spirit of the polearm.
Skill Aero Swing Aero Swing Active Allows you to use Smash Swing while airborne. Use Smash Swing while jumping, and Maha will stop you from falling. You'll be able to move around, just like on the ground. Also, passively increase Smash Swing's damage.
[Command: Combo Attack Key while jumping]
Level 10 required to learn Swing Studies II
Required Skill: Swing Studies I Lv. 4
Skill Adrenaline Rush Adrenaline Rush Active A rush of adrenaline pushes your battle prowess to its maximum. Adrenaline Rush is not affected by buff duration increase effects.
Level 20 required to learn Finisher
Passively increases skill damage.
Required Skill: Advanced Combo Ability Lv. 10
Lv. 20 required to learn Hyper Skill Adrenaline Burst
Skill Final Blow Final Blow Active Swing your polearm around to deal massive damage, ignoring some DEF. Learn this skill to utilize Final Blow as the 3rd hit of Smash Swing.
[Command: Down + Attack Key]
Command Effect: renders all enemy attacks ineffective.
Additional Adrenaline Rush Effect: Shoots shockwaves in front of you.
Level 20 required to learn Beyond Blade.
Right-click to lock command.
Skill Judgment Draw (Aran) Judgment Draw Active Your polearm slams into the ground with great force, bouncing nearby enemies. Enemies hit directly by the polearm will be frozen and take damage over time. You can control where the polearm lands.
[Command: Up, Down/Up, Right/Up, Left + Attack Key]
Command Effect: Freeze
Right-click to lock command
Skill Gathering Hook Gathering Hook Active Uses your polearm blade as a hook to gather nearby enemies in front of you.
[Command: Up, Up + Attack Key]
Right-click to lock command.
Skill Might Might Active Permanently increases Attack Power and Defense and allows you to knockback enemies with a small amount of damage.

Skill 4th Job Aran (IV)

Icon Name Type Description
Skill Maple Warrior Maple Warrior Active Temporarily increases the stats of all party members.
Skill High Mastery High Mastery Passive Maxes out Polearm Mastery while increasing Critical Damage and Attack Power.
Required Skill: Polearm Mastery Lv. 10
Skill High Defense High Defense Passive A new defense technique that permanently decreases damage received from enemies and increases Max HP and DEF.
Skill Hero's Will Hero's Will Active By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects.
Skill Sudden Strike (Aran) Sudden Strike Passive Damage dealt by Smash Wave, Final Charge, Final Toss, Rolling Spin, Judgment Draw, and Final Blow increased.
Skill Advanced Final Attack Advanced Final Attack Passive Permanently increases Attack Power. Greatly increases the damage and activation rate of your Final Attack.
Required Skill: Final Attack Lv. 20
Skill Beyond Blade Beyond Blade Active Utilizes all of Aran's strength to sweep away enemies with Maha. You're invincible while using Beyond Blade. Additional Adrenaline Rush Effect: Shoots out shockwaves front and back.
Required Skill: Final Blow Lv. 20
Skill Finisher - Storm of Fear Finisher - Storm of Fear Active Pummel your enemies with a series of swings so quick, your polearm becomes invisible. Forms a whirlwind around Aran, sucking in all enemies. This skill can be activated by command only during Adrenaline Rush.
[Command: Down, Left, Right + Attack (held down)]
Required Skill: Adrenaline Rush Lv. 20
Skill Finisher - Hunter's Prey Finisher - Hunter's Prey Active Charges forward to strike a powerful blow, automatically targeting the most powerful enemy in the direction of your attack. Charge the skill longer to do more damage. You're invincible while charging. This skill can be activated by command only during Adrenaline Rush.
[Command: Down, Right, Up + Attack Key (held down)]
Required Skill: Adrenaline Rush Lv. 20
Skill Command Mastery II Command Mastery II Passive Enhances the effects of Command-activated skills
Required Skill: Command Mastery Lv. 5
Skill Swing Studies II Swing Studies II Passive Through intense study, you've perfected your polearm swing and Smash Swing technique. Increases your movement speed and damage while swinging. Increases the damage of skills used after Smash Swing. The 2nd and 3rd hits of Smash Swing and Aero Swing become Final Blows.
Required Skill: Aero Swing Lv. 10

Skill Hyper Hyper Skills

Icon Name Type Description
Skill Heavy Swing Heavy Swing Passive Increases the damage of Smash Swing and Aero Swing.
Skill Frenzied Swing Frenzied Swing Passive Increases the damage boost to other skills after using Smash Swing or Aero Swing.
Skill Rebounding Swing Rebounding Swing Passive Increases the damage of the afterimages that occur from using skills after Smash Swing and Aero Swing.
Skill Storming Terror Storming Terror Passive Increases the max number of monsters hit by Finisher - Storm of Fear.
Skill Merciless Hunt Merciless Hunt Passive Increases the damage of Finisher - Hunter's Prey.
Skill Surging Adrenaline Surging Adrenaline Passive Recalls the oath of the Maple Heroes to increase damage and max damage cap.
Skill Beyond-er Blade Beyond-er Blade Passive Increases Beyond Blade's damage. (Does not affect the shockwaves triggered by Adrenaline Rush.).
Skill Beyond Blade Barrage Beyond Blade Barrage Passive Increases the number of hits of Beyond Blade. (Does not affect the shockwaves triggered by Adrenaline Rush.).
Skill Piercing Beyond Blade Piercing Beyond Blade Passive Increases the amount of DEF ignored. (Does not affect the shockwaves triggered by Adrenaline Rush.).
Skill Heroic Memories (Aran) Heroic Memories Active Recalls the oath of the Maple Heroes to increase damage and max damage cap.
Skill Maha's Domain Maha's Domain Active Summons a sleeping, giant polearm, which drops to the ground, dealing damage. If monsters spawn while the polearm is present, it'll make explosions that cure Aran's Abnormal Status and restores HP and MP.
Skill Heroic Memories (Aran) Heroic Memories Active Recalls the oath of the Maple Heroes to increase damage.
Skill Adrenaline Burst Adrenaline Burst Active Instantly activates Adrenaline Rush. When triggered by this skill, Adrenaline Rush can't be affected by buff duration increase effects.
Required Skill: Adrenaline Rush Lv. 20

V Skills

Icon Name Type Description
Skill Rope Lift Rope Lift Active Fires a grappling hook to a platform above you to ascend quickly.
Skill Mystic Door Decent Mystic Door Active Creates a portal that leads to the nearest town. You (and only you) can use it multiple times until it disappears. Press Up to use it.
Skill Sharp Eyes Decent Sharp Eyes Active Allows you to locate an enemy's weak spot to deal fatal damage to that enemy.
Skill Hyper Body Decent Hyper Body Active Increases Max HP and Max MP.
Skill Combat Orders Decent Combat Orders Active Temporarily increases all of your skill levels.Only 4th Job Skills can be increased beyond master level while other skills can only be increased to master level.
Exceptions: Beginner skills, Combat Orders, Decent Combat Orders, Hyper Skills, and 5th Job Skills cannot be increased.
Skill Advanced Blessing Decent Advanced Blessing Active Greatly increases your Attack Power, Magic ATT, Defense, Max HP, and Max MP. Reduces the amount of MP consumed when using skills. Can be stacked with other buff skills except Advanced Blessing.
Skill Speed Infusion Decent Speed Infusion Active Consumes HP to increase your attack speed by 1 level for a fixed period of time. Can be stacked with buffs other than Speed Infusion.
Skill Blink Blink Active Teleports you to a random location on the map.
Skill Erda Nova Erda Nova Active Collect Erda from yourself and nearby to shoot down enemies. The enemy with the highest Max HP within range will get attacked first. The Erda of the enemy that has been attacked will become disrupted, which will bind the enemy's movements.
Skill Will of Erda Will of Erda Active Focuses your mind to ignore some abnormal status effects. However, this will not work on all abnormal status effects.
Skill Holy Symbol Decent Holy Symbol Active Temporarily gain extra EXP and items when hunting monsters. Does not stack with Holy Symbol.
Skill Smash Wave Smash Wave Boost Passive Boosts Smash Wave.

Lv. 20 - Max Targets: +1
Lv. 40 - Monster DEF Ignored: +20%

Final Damage: +2% per level, Max Level: 50
Skill Smash Swing Smash Swing Boost Passive Boosts Smash Swing.

Lv. 20 - Max Targets: +1
Lv. 40 - Monster DEF Ignored: +20%

Final Damage: +2% per level, Max Level: 50
Skill Final Charge Final Charge Boost Passive Boosts Final Charge.

Lv. 20 - Max Targets: +1
Lv. 40 - Monster DEF Ignored: +20%

Final Damage: +2% per level, Max Level: 50
Skill Final Attack Final Attack Boost Passive Boosts Final Attack.

Lv. 20 - Critical Rate: +5%
Lv. 40 - Monster DEF Ignored: +20%

Final Damage: +2% per level, Max Level: 50
Skill Final Toss Final Toss Boost Passive Boosts Final Toss.

Lv. 20 - Max Targets: +1
Lv. 40 - Monster DEF Ignored: +20%

Final Damage: +2% per level, Max Level: 50
Skill Rolling Spin Rolling Spin Boost Passive Boosts Rolling Spin.

Lv. 20 - Max Targets: +1
Lv. 40 - Monster DEF Ignored: +20%

Final Damage: +2% per level, Max Level: 50
Skill Judgment Draw (Aran) Judgment Draw Boost Passive Boosts Judgment Draw.

Lv. 20 - Max Targets: +1
Lv. 40 - Monster DEF Ignored: +20%

Final Damage: +2% per level, Max Level: 50
Skill Gathering Hook Gathering Hook Boost Passive Boosts Gathering Hook.

Lv. 20 - Max Targets: +1
Lv. 40 - Monster DEF Ignored: +20%

Final Damage: +3% per level, Max Level: 50
Skill Final Blow Final Blow Boost Passive Boosts Final Blow.

Lv. 20 - Max Targets: +1
Lv. 40 - Monster DEF Ignored: +20%

Final Damage: +2% per level, Max Level: 50
Skill Beyond Blade Beyond Blade Boost Passive Boosts Beyond Blade.

Lv. 20 - Max Targets: +1
Lv. 40 - Monster DEF Ignored: +20%

Final Damage: +2% per level, Max Level: 50
Skill Finisher - Storm of Fear Finisher - Storm of Fear Boost Passive Boosts Finisher - Storm of Fear.

Lv. 20 - Max Targets: +1
Lv. 40 - Monster DEF Ignored: +20%

Final Damage: +2% per level, Max Level: 50
Skill Finisher - Hunter's Prey Finisher - Hunter's Prey Boost Passive Boosts Finisher - Hunter's Prey.

Lv. 20 - Max Targets: +1
Lv. 40 - Monster DEF Ignored: +20%

Final Damage: +2% per level, Max Level: 50
Skill Maha's Domain Maha's Domain Boost Passive Boosts Maha's Domain.

Lv. 20 - Max Targets: +1
Lv. 40 - Monster DEF Ignored: +20%

Final Damage: +2% per level, Max Level: 50
Skill Weapon Aura Weapon Aura Active Infuses your weapon with a portion of your health, granting it a visible aura and temporarily empowering it. The aura wave is unaffected by attack reflection.
Skill Freud's Wisdom Freud's Wisdom Active Even in the darkest times, Freud could be relied upon for his wisdom. Call upon Freud's wisdom to steel your resolve and enhance your combat prowess.
Skill Maha's Fury Maha's Fury Active Unleash Maha's full power and strike down your foes.
Skill Maha's Carnage Maha's Carnage Active Swings Maha around in a circle, leaving a trail of destruction in its wake. Only usable when Maha's Fury is inactive.
[Command: Down, Down + Attack Key]
Effect: Prevents Knockback, unaffected by attack reduction and attack reflection.
Right-click to lock command
Class
Job and Skills
Miscellaneous

Class Beginner Novice Skill Macro Test Manager Skill Macro Test Operator Skill Banner of Plenty Guild Skills Skill Monster Riding Mount Skills

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Cygnus Knights

Class Warrior Dawn Warrior Class Magician Blaze Wizard Class Bowman Wind Archer Class Thief Night Walker Class Pirate Thunder Breaker
Class Mihile Mihile

Heroes

Class Aran Aran Class Evan Evan Class Mercedes Mercedes Class Phantom Phantom Class Luminous Luminous Class Shade Shade

Resistance

Class Blaster Blaster Class Battle Mage Battle Mage Class Wild Hunter Wild Hunter Class Mechanic Mechanic Class Demon Slayer Demon Class Xenon Xenon

Nova

Class Kaiser Kaiser Class Angelic Angelic Buster

Sengoku

Class Hayato Hayato Class Kanna Kanna

Child of God

Class Zero Zero

Monster

Skill Pink Powerhouse Pink Bean

Beast Tamer

Class Beast Tamer Chase

Kinesis

Class Kinesis Kinesis

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