|Crystal Throw||Active||You attack a ranged enemy by throwing a Rue collected from a mine.|
|Infiltrate||Active||Allows you to hide and move quickly for a short time.|
Cooldown: 1 min
|Potion Mastery||Passive||You learn how to use potions more efficiently in order to resolve supply shortage issues.|
|Spirit of Freedom (Warrior)||Passive||The power of the spirit of Resistance; the power of freedom!|
|Secret Assembly||Active||Moves you to the secret assembly area for the Resistance's summons.|
|Magnum Punch||Active||With the explosive power of the Arm Cannon, unleash a powerful straight punch in front of you. You can use Revolving Cannon while using this skill. You can link this skill to Double Blast.|
Lv. 20 required to learn 'Bobbing'
|Revolving Cannon||Active||Use your Arm Cannon to create additional explosions and deal damage. This cannot be used as a standalone skill. It can only be used during certain attacks. Holding the key down will manually reload your Ammo.|
Skills during which Revolving Cannon can be used: Magnum Punch, Double Blast, Revolving Blast
|Bunker Buster Explosion||Active||Depletes the Dynamo Gauge to release massive explosions and shockwaves. Ignores Defense Rate of enemies' in melee range.|
The Dynamo Gauge charges when using Revolving Cannon during certain offensive skills. Additional shockwaves are released based on Dynamo Gauge bars used, dealing extra damage based on proximity. Immune to damage from attack reflection.
Required skill: Revolving Cannon Mastery Lv.5
Lv. 10 required to learn 'Revolving Blast'.
|Double Jump||Active||Allows you to double jump.|
|Detonate||Active||Fire your cannon to thrust in the direction opposite the way you are facing. The recoil that thrusts you will also damage nearby enemies. Using the skill while holding the up arrow key will cause an explosion on the ground that propels you upward. Attacking an enemy with attack reflection will not damage you, and the skill cannot be used while reloading.|
|Blast Shield||Passive||When attacked by an enemy, generates a protective shield proportional to the damage taken. The total of the shield and current HP can't exceed the max HP or the shield will disappear. While using Blaster skills, you cannot be knocked back.|
|Revolving Cannon Mastery||Passive||Study the Arm Cannon to learn the basics of Revolving Cannon. Any enemies attacked directly by an overheated Arm Cannon will receive additional damage due to the excess heat, and the additional damage increases depending on your number of charged Dynamo Gauge stock.|
Affected skills: Magnum Punch, Double Blast, Hammer Smash, Shotgun Punch, Ballistic Hurricane, Muzzle Flash, Hyper Magnum Punch
Lv. 5 required to learn the 2nd Job skill 'Revolving Cannon Upgrade'.
|Double Blast||Active||Using the momentum from your Arm Cannon, perform a powerful 2-hit combo in the direction you're facing. After you learn the skill, you can also activate it by repeatedly pressing the Magnum Punch button. You can use Revolving Cannon while using this skill. Can be linked to Bobbing, Weaving, Hammer Smash, or Shotgun Punch.|
|Bobbing||Active||Move forward while avoiding enemy attacks. Avoidability increases during this skill, and you can stop it immediately by jumping. Can be linked to Magnum Punch or Rocket Rush.|
If activated after a charge, any skill that was already activated will be canceled, and Bobbing will be activated. You can charge a skill while using a different skill, and up to 2 skills can be charged simultaneously.
Additionally, permanently increases Magnum Punch damage.
Required skill:Magnum Punch Lv. 20
Lv. 15 required to learn 'Weaving'.
|Arm Cannon Boost||Active||Doubles the attack speed of your weapon. Must have an Arm Cannon equipped.|
Required Skill: Arm Cannon Mastery Lv. 5
|Arm Cannon Mastery||Passive||Increases Arm Cannon weapon mastery, Critical Rate, and Attack Power.|
Lv. 10 required to learn 'Gauntlet Expert'.
|Physical Training||Passive||Permanently increases STR and DEX through sheer physical training.|
|Charge Mastery||Passive||Maintain control over your power to improve charge skills. Additionally, permanently increases Damage.|
Lv. 14 required to learn 'Advanced Charge Mastery'.
|Revolving Cannon Plus||Passive||Improves the potential for the Revolving Cannon embedded within your Arm Cannon.|
Required skill: Revolving Cannon Mastery Lv. 5
Lv. 20 required to learn 'Revolving Cannon Plus II'.
|Hammer Smash||Active||Strike the ground to knock nearby enemies into the air. Affected enemies receive a debuff increasing the final damage taken for a period of time.Charge the skill by holding down the key. While charging, attacks won't knock you back. Releasing the charge will cancel any active skills, and will create an extra shockwave that deals additional attacks. You can charge skills even while other skills are in use, and up to 2 skills may be charged at once. You will not take damage from shockwaves that strike enemies with attack reflection.|
Permanently increases Double Blast damage.
|Weaving||Active||Move backward while avoiding enemy attacks. Avoidability increases during this skill, and you can stop it immediately by jumping. Can be linked to Rocket Rush or Muzzle Flash.|
If activated after a charge, any skill that was already activated will be canceled, and Weaving will be activated. You can charge a skill while using a different skill, and up to 2 skills can be charged simultaneously. Additionally, permanently increases Magnum Punch damage.
Required skill: Bobbing Lv. 15
Lv. 15 required to learn 'Muzzle Flash'.
|Rocket Rush||Active||Grab onto nearby enemies and drag them in the direction you're facing. Any enemy in your path will be bulldozed along, and you can use Magnum Launch during this skill. This skill will not be activated if there are no enemies nearby to grab.|
Required Skill: Weaving Lv. 1
|Magnum Launch||Active||Deliver a powerful punch to the enemy you were holding with Rocket Rush. The enemy will be launched a certain distance and explode, damaging any other enemies it hits on the way. Can only use during Rocket Rush, and using Rocket Rush again will activate this skill.|
Required Skill: Rocket Rush Lv. 1
|Revolving Cannon Plus II||Passive||Improves the potential for the Revolving Cannon embedded within your Arm Cannon. This overwrites the increases from Revolving Cannon Plus.|
Lv. 20 required to learn 'Revolving Cannon Plus III'.
|Shield Training||Passive||Fortify your Blast Shield with some training.|
Required Skill: Blast Shield Lv. 10
|Combo Training||Passive||Research the most efficient movement and attack patterns for battle. Using linked skills or charge skills will increase your abilities. Additionally, Attack Power is permanently increased.|
Lv. 9 required to learn 'Combo Training II'.
|Shotgun Punch||Active||Fire a hard-hitting shot that's accompanied by a shockwave. For a short time after, a spiraling shockwave will remain in that spot, dealing additional damage. Additionally, permanently increases Double Blast damage.|
|Muzzle Flash||Active||Instantly approach a nearby enemy while Weaving to perform an attack. Can only be used during Weaving, and can be activated by Weaving again. It will not be activated if there is no enemy within range. Can be linked to Magnum Punch, and permanently increases Magnum Punch damage.|
Required skill : Weaving Lv. 15
|Ballistic Hurricane||Active||Unleash all of your fighting prowess into a seamless cyclone of punches. Your rapid onslaught of punches create a hurricane and pulls in nearby enemies. You can continue to move and attack while the skill is active. Additionally, permanently increases Hammer Smash damage.|
Required skill : Weaving Lv. 15
|Revolving Blast||Active||Reloads Ammo. Rush, grab and stun an enemy you're facing. Prioritizes highest Max HP target in range. Revolving Cannon is usable while holding enemy. Use Revolving Cannon on the enemy 6 times and perform this skill again to unleash a Bunker Buster for extra damage. Activates even when grabbing an enemy that can't be stunned. Invincible while holding the enemy. Bonus Bunker Buster attack ignores additional Defense Rate. Will not activate if no enemies are nearby.|
Affected enemy is immune to Stun for 60 seconds.
Required skill: Bunker Buster Explosion Lv. 10
|Vitality Shield||Active||Converts an active Blast Shield to HP. You can't use this if no Blast Shield is active or if your HP is full. There is a brief moment after using this skill where damage from attacks, including attacks that deal a percentage of your HP, is reduced. The damage reduction is determined by the damage reduction of Charge Mastery. This buff is not affected by buff duration extension effects. Additionally, permanently increases Magnum Launch damage.|
Required skill : Shield Training II Lv. 20
|Maple Warrior||Active||Temporarily increases the stats of all party members.|
|Hero's Will||Active||By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects.|
|Revolving Cannon Plus III||Passive||The final upgrade for the Revolving Cannon embedded within your Arm Cannon. This overwrites the increases from Revolving Cannon Plus II.|
Required skill: Revolving Cannon Plus II Lv. 20
|Shield Training II||Passive||Enhances the Blast Shield through rigorous mental training and perseverance. Additionally, permanently increases Rocket Rush damage.|
Required skill : Shield Training Lv. 20
|Gauntlet Expert||Passive||Increases the Mastery, Critical Damage, and Boss Attack Damage of the Arm Cannon.|
|Advanced Charge Mastery||Passive||Maintain control over your power to optimize charge skills. Overwrites the buffs from Charge Mastery. Additionally, permanently ignores a portion of enemies' Defense Rate when attacking, and decreases damage taken.|
Required skill: Charge Mastery Lv. 14
|Combo Training II||Passive||Research the most efficient movement and attack patterns for battle. Using linked skills or charge skills will increase your abilities. This overwritesyour enhancements from Combo Training. Attack Power is further increased.|
Required skill: Combo Training Lv. 9.
|Power Punch||Passive||Increases the damage of Magnum Punch, Double Blast, Hammer Smash, Shotgun Punch, Muzzle Flash, and Ballistic Hurricane. Does not increase damage of shockwaves.|
|Piercing Punch||Passive||Increases the Defense Rate that is ignored by Magnum Punch, Double Blast, Hammer Smash, and Shotgun Punch, Muzzle Flash, and Ballistic Hurricane.|
|Aftershock Punch||Passive||Increases the number of times that shockwaves generated by a charged Hammer Smash or a Shotgun Punch will hit.|
|Improved Bunker Explosion||Passive||Increases the damage of Bunker Buster Explosion.|
|Improved Bunker Shockwave||Passive||Increases the damage of the shockwave generated by Bunker Buster Explosion.|
|Bunker Explosion Guard Bonus||Passive||Grants a guarding bonus during Bunker Buster Explosion.|
|Blast Shield Recovery||Passive||While the Blast Shield dissipates, recover your HP relative to the rate at which your shield dissipates.|
|Speedy Vitality Shield||Passive||Reduces the cooldown of Vitality Shield.|
|Speedy Ballistic Hurricane||Passive||Reduces the cooldown of Ballistic Hurricane.|
|Hyper Magnum Punch||Active||Concentrate your power and charge forward, unleashing a devastating punch that causes colossal explosions.|
You can charge the skill by holding down the key. Additional shockwaves are generated depending on how long you spend charging, dealing more damage to nearby enemies. While charging, you will have improved defenses, your Abnormal Status resistance increases, and you will not be pushed back by any attack.
The final damage increases depending on the number of times you get attacked while charging.
Hyper Magnum Punch's charge time is not affected by charge time reduction effect of Charge Mastery. If there is no enemy in range after the initial charge, neither the attack nor the shockwave will occur.
|For Liberty||Active||Materializes the will of the Resistance to increase attack power.|
|Cannon Overdrive||Active||By charging Revolving Cannon to its limit, increase its power and reduce reload time, all while increasing the rate at which the Dynamo Gauge cools down.|
|Rope Lift||Active||Fires a grappling hook to a platform above you to ascend quickly.|
|Decent Mystic Door||Active||Creates a portal that leads to the nearest town. You (and only you) can use it multiple times until it disappears. Press Up to use it.|
|Decent Sharp Eyes||Active||Allows you to locate an enemy's weak spot to deal fatal damage to that enemy.|
|Decent Hyper Body||Active||Increases Max HP and Max MP.|
|Decent Combat Orders||Active||Temporarily increases all of your skill levels.Only 4th Job Skills can be increased beyond master level while other skills can only be increased to master level.|
Exceptions: Beginner skills, Combat Orders, Decent Combat Orders, Hyper Skills, and 5th Job Skills cannot be increased.
|Decent Advanced Blessing||Active||Greatly increases your Attack Power, Magic ATT, Defense, Max HP, and Max MP. Reduces the amount of MP consumed when using skills. Can be stacked with other buff skills except Advanced Blessing.|
|Decent Speed Infusion||Active||Consumes HP to increase your attack speed by 1 level for a fixed period of time. Can be stacked with buffs other than Speed Infusion.|
|Blink||Active||Teleports you to a random location on the map.|
|Erda Nova||Active||Collect Erda from yourself and nearby to shoot down enemies. The enemy with the highest Max HP within range will get attacked first. The Erda of the enemy that has been attacked will become disrupted, which will bind the enemy's movements.|
|Will of Erda||Active||Focuses your mind to ignore some abnormal status effects. However, this will not work on all abnormal status effects.|
|Weapon Aura||Active||Infuses your weapon with a portion of your health, granting it a visible aura and temporarily empowering it. The aura wave is unaffected by attack reflection.|
|Rocket Punch||Active||Load up your Arm Cannon with armor-piercing ammo, and deliver an earth-shattering punch.|
|Job and Skills|
|Child of God|