Luminous uses a balance of Light and Dark magic. After completing the tutorial, there is a choice between Light and Darkness. These choices will slightly affect the storyline and grant him Light Affinity or Dark Affinity respectively, which increases the damage of the respective affinity.
Upon reaching the 2nd Job, there is a UI which depicts an empty orb. Once the player uses a skill, light or dark, the orb will immediately fill up with 100% purple or blue, respectively. Using light magic will increase the dark side of the orb until it is fully purple, activating Eclipse, and vice versa will activate Sunfire.
After completing the tutorial, Luminous is automatically affixed to the Dark Path, though Dark Affinity enhances both affinities.
Upon reaching the 2nd Job, there is a UI which depicts a gem, with five feathers and a gauge on each side, Light on the left, and Dark on the right. Using Light skills increases the Light gauge until it is completely filled, and lights up a feather. Using Dark skills increases the Dark gauge until it is completely filled, and lights up another feather on the opposite side. Unlike the original, using Light magic further increases Light magic power and vice versa, Sunfire and Eclipse are also permanently active. However, one must click on the icon under the UI in order to switch between Light and Dark, which dims one feather for the respective side that is activated. Logging off resets all feathers to one, and using a skill sets it to that respective affinity.
Upon the 3rd Job, Luminous will learn Equilibrium, where the balance of Light and Darkness occur. Upon the 4th Job, Luminous can enhance it with Darkness Mastery version. Activating equilibrium is done by accessing an affinity.
|Sunfire||Passive||Grants bonus damage with light magic when your Light gauge is full. Causes light magic attacks to restore HP. Decreases MP cost for light spells.|
|Eclipse||Passive||Grants bonus damage with dark magic when your Dark gauge is full. Causes dark magic attacks to restore HP. Decreases MP cost for dark spells.|
|Light Wash||Passive||The power of light breaks down enemy DEF, allowing your attacks to penetrate.|
|Equilibrium||Passive||Your perfect balance between light and dark negates enemy attacks, reducing them to 1 damage. All spells will also deal extra damage and have no cooldown time. Light spells will recover HP, and dark spells will not use MP.|
|Inner Light||Passive||Increases Willpower, Insight, and Intelligence. The power of light deflects all Darkness.|
|Flash Blink||Active||Transform into light and teleport to a random location on the field.|
|Flash Shower||Active||[Light Magic]|
Fires a condensed orb of light that penetrates enemies as it flies.
|Abyssal Drop||Active||[Dark Magic]|
Drops a condensed orb of darkness on multiple enemies in front of you.
|Light Speed||Active||Teleport in the direction you want by becoming a beam of light. You will be invulnerable for a short time after teleporting. Also permanently increases Movement Speed and Jump.|
|Standard Magic Guard||Passive||Transfers some damage received to MP instead. Also permanently increases Defense.|
|Mana Well||Passive||Increases your Max MP.|
|Light Affinity||Passive||Permanently increases light magic ATT.|
|Dark Affinity||Passive||Permanently increases light/dark magic ATT.|
|Sylvan Lance||Active||[Light Magic]|
Tosses a spear of light to hit multiple enemies.
|Blinding Pillar||Active||[Light Magic]|
Detonates a pillar of light that knocks back enemies and has a chance to stun.
|Pressure Void||Active||[Dark Magic]|
Direct an orb of darkness to batter enemies. You can move the orb by holding the skill key and steering with the directional keys.
|Black Blessing||Passive||A dark orb forms when you evade attacks for a short time in battle. Accumulating orbs will also increase Magic ATT. If you take any damage, one orb will be destroyed and absorb some of the damage.|
|Magic Booster||Active||Increases the attack speed of your weapon.|
|Spell Mastery||Passive||Increases Magic Mastery and Magic ATT.|
Level 10 required to learn Magic Mastery.
|High Wisdom||Passive||Permanently increases INT.|
|Spectral Light||Active||[Light Magic]|
Fires controllable beams of light. You can steer the beams by holding the skill button and using the directional keys.
|Ray of Redemption||Active||[Light Magic]|
Heal your party members and deal damage to enemies with the power of light.
|Moonlight Spear||Active||[Dark Magic] Fires a chain of dark moonlight from under the enemies' feet.|
A scythe-toting reaper comes down to destroy enemies.
Level 10 required to learn Darkness Mastery.
|Shadow Shell||Active||Deflects all fatal abnormal status effects. The shell breaks and must cooldown after a certain number of deflected status effects. Passively increases resistance to all elemental and abnormal status effects.|
|Dusk Guard||Active||Temporarily increase Physical and Magic DEF and has a chance to ignore damage.|
|Photic Meditation||Active||Temporarily increases party Magic ATT. Stacks with Meditation.|
|Lunar Tide||Passive||Increase either Critical Rate or Damage, depending on your HP and MP.|
Emit a powerful arrow of light that splits when it hits enemies to deal splash damage.
|Morning Star||Active||[Dark Magic]|
Drops meteors on enemies that grind across the ground and explode. Also permanently increases final damage.
Opens the Abyssal Rift under enemies to flood them with void energy.
Attacks enemies with a giant blade that deals great damage.
|Dark Crescendo||Active||Has a chance to increase damage with each consecutive hit for a short period of time.|
|Arcane Pitch||Active||Ignores enemy's Elemental Resistance when attacking for a short time. Also permanently ignores a portion of enemy defense rates, and increases final damage.|
|Magic Mastery||Passive||Magic Mastery and Magic ATT increase.|
|Darkness Mastery||Passive||The buff duration of Equilibrium and the restoring speeds for both light and darkness skills increase. Also increase the ATT of Death Scythe.|
|Maple Warrior||Active||Temporarily increases the stats of all team members.|
|Hero's Will||Active||By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects.|
|Reflection - Reinforce||Passive||Increases Reflection's damage.|
|Reflection - Spread||Passive||When Reflection spreads, damage no longer gets reduced.|
|Reflection - Range Up||Passive||Increases Reflection's range.|
|Apocalypse - Reinforce||Passive||Increases Apocalypse's damage.|
|Apocalypse - Recharge||Passive||Increase the gauge increase amount from Apocalypse.|
|Apocalypse - Extra Target||Passive||Increases the number of monsters that Apocalypse hits.|
|Ender - Reinforce||Passive||Increases Ender's damage.|
|Ender - Extra Target||Passive||Increases the number of monsters that Ender hits.|
|Ender - Range Up||Passive||Increases Ender's range.|
|Armageddon||Active||Immobilizes enemies and blasts them with magic power.|
Enemies hit by this will resist stuns for 90 seconds and won't be stunned by other skills, such as Armageddon.
|Heroic Memories||Active||Recalls the oath of the Maple Heroes to increase damage.|
|Equalize||Active||Puts you in Equilibrium mode immediately upon use. Equilibrium mode from Equalize will not be affected by buff duration increase.|
|Rope Lift||Active||Fires a grappling hook to a platform above you to ascend quickly.|
|Decent Mystic Door||Active||Creates a portal that leads to the nearest town. You (and only you) can use it multiple times until it disappears. Press Up to use it.|
|Decent Sharp Eyes||Active||Allows you to locate an enemy's weak spot to deal fatal damage to that enemy.|
|Decent Hyper Body||Active||Increases Max HP and Max MP.|
|Decent Combat Orders||Active||Temporarily increases all of your skill levels.Only 4th Job Skills can be increased beyond master level while other skills can only be increased to master level.|
Exceptions: Beginner skills, Combat Orders, Decent Combat Orders, Hyper Skills, and 5th Job Skills cannot be increased.
|Decent Advanced Blessing||Active||Greatly increases your Attack Power, Magic ATT, Defense, Max HP, and Max MP. Reduces the amount of MP consumed when using skills. Can be stacked with other buff skills except Advanced Blessing.|
|Decent Speed Infusion||Active||Consumes HP to increase your attack speed by 1 level for a fixed period of time. Can be stacked with buffs other than Speed Infusion.|
|Blink||Active||Teleports you to a random location on the map.|
|Erda Nova||Active||Collect Erda from yourself and nearby to shoot down enemies. The enemy with the highest Max HP within range will get attacked first. The Erda of the enemy that has been attacked will become disrupted, which will bind the enemy's movements.|
|Will of Erda||Active||Focuses your mind to ignore some abnormal status effects. However, this will not work on all abnormal status effects.|
|Mana Overload||Active||Increases your attack skills by overloading the mana flowing through you.|
|Gate of Light||Active||Summons a gate to a realm of pure light whose blinding glow incinerates nearby. Unaffected by attack reflection.|
|Job and Skills|
|Child of God|