Using the power of spirits, Shade mixes melee and semi-long range attacks along with combos that are powerful and can debuff, but are often quite slow. His skills Close Call and Summon Other Spirit also help him avoid certain death. He utilizes a large amount of passive skills and has very little buffs. He also has the ability to teleport via Fox Trot.
|Fox Trot||Active||Teleports you forward to the nearest enemy in range. When no enemies are around, you'll be teleported forward a set distance.|
You can teleport while using a skill.
|Spirit Bond 1||Passive||Recovers HP if the the attack hits while you are bonded with the spirit. Increases Power Stance chance and reduces incoming damage.|
|Close Call||Passive||Grants you a chance to survive an attack that would've been fatal.|
|Swift Strike||Active||You throw a powerful punch against multiple enemies in front. Can be used twice in a row.|
|Flash Fist||Active||Imbued with the power of the spirits, you strike multiple enemies in front. Can be used twice in a row.|
|Vulpes Leap||Active||Allows you to double jump.|
|Cosmic Balance||Passive||The blessings of the heavens and earth envelop you, permanently increasing your Defense and Max HP/MP.|
Level 20 required to learn Harmonious Defense.
|Ground Pound||Active||A nature spirit appears and punches the ground, attacking multiple enemies in front. The shockwaves it produces also slows enemies. Can be used twice in a row.|
|Blade Imp - Downward Slash||Active||A blade spirit appears and pulls multiple enemies down in a fierce attack.|
|Blade Imp - Forward Slash||Active||A blade spirit appears and pulls multiple enemies toward you in a fierce attack.|
|Back Step||Active||Slides backward quickly and increases Avoidability permanently.|
Able to move when using the skill.
|Knuckle Mastery||Passive||Increases Knuckle Mastery.|
Level 10 required to learn High Quality Knuckle Mastery.
|Spirit Bond 2||Passive||Deepens your bond with the spirits, boosting your Attack Speed and Movement Speed permanently.|
Required Skill: Spirit Bond 1 Lv. 1
Level 10 required to learn Spirit Bond 3.
|Strength Training||Passive||Permanently increases your STR through hard work and training.|
|Fox Spirits||Active||Fox spirits may be summoned with each of your attacks. The foxes chase down and attack enemies. The attack power and summon chance of Fox Spirits are based on Fox Spirit Mastery and Fire Fox Spirit Mastery.|
Can be toggled On/Off
|Fox Spirit Mastery||Passive||Grants a chance to summon fox spirits with each of your attacks. The foxes chase down and attack enemies. Unaffected by attack reflection.|
Level 10 required to learn Fire Fox Spirit Mastery.
|Shockwave Punch||Active||Summons a nature spirit to attack multiple enemies in front of you. Can be used 3 times in a row. The shockwave it produces on the third hit deals additional damage to multiple enemies.|
|Blade Imp - Spin Slash||Active||A blade spirit appears and performs a turn attack, pulling multiple enemies toward you.|
|Spirit Frenzy||Active||Summons many spirits around you to attack enemies.|
|Spirit Trap||Active||Summons binding spirits to immobilize enemies caught in their trap.|
Enemies hit by this will resist stuns for 90 seconds and won't be stunned by other skills, like Spirit Trap.
|Spirit Bond 3||Passive||Your bond with the spirits grows deeper, boosting your Attack Power and Damage permanently.|
Required Skill: Spirit Bond 2 Lv. 10
Level 20 required to learn Spirit Bond 4.
|Harmonious Defense||Passive||The spirits flow harmoniously within you, permanently increasing your Defense, Abnormal Status Resistance, and Elemental Resistances. Required Skill: Cosmic Balance Lv. 20 or higher|
|Summon Other Spirit||Passive||When hit by a fatal attack, a guardian spirit revives you, knocking back enemies and making you temporarily invincible.|
|Weaken||Passive||An enervating spirit may be summoned upon each of your attacks. The spirit possesses and weakens enemies.|
|Bomb Punch||Active||Summons a nature spirit to attack multiple enemies in front. Can be used 4 times in a row.|
|Spirit Claw||Active||Summons a wind spirit to claw at multiple enemies.|
|Death Mark||Active||Summons a grim spirit to attack enemies in front of you. Attacks become critical hits, and attacked enemies receive Death Marks which do damage over time. Death Mark is not affected by attack reflection.|
Absorbs a portion of the marked damage as HP.
|Soul Splitter||Active||Summons a fire spirit to attack multiple enemies in front.|
Splits enemies' souls from their bodies.
|Maple Warrior||Active||Increases the stats of all party members.|
|Spirit Ward||Active||Summons guardian spirits to remove magic effects and protect you from attacks.|
|Fire Fox Spirit Mastery||Passive||Grants a chance for fox spirits imbued with fire to be summoned with each of your attacks. Unaffected by attack reflection.|
Required Skill: Fox Spirit Mastery Lv. 10 or higher
|Hero's Will||Active||By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects.|
|Spirit Bond 4||Passive||Deepens your bond with the spirits, allowing you to ignore Enemy Defense and increased damage when attacking Boss Monsters permanently. Required Skill: Spirit Bond 3 Lv. 20|
|High Quality Knuckle Mastery||Passive||Uses the power of spirits to maximize your Knuckle Mastery and increase your Critical Damage.|
Required Skill: Knuckle Mastery Lv. 10
|Critical Insight||Passive||Greatly increases your critical chance on enemies below a certain threshold of HP. Also permanently increases critical chance.|
|Spirit Claw - Reinforce||Passive||Increases Spirit Claw's damage.|
|Spirit Claw - Boss Rush||Passive||Damage increases when attacking Boss Monsters with Spirit Claw.|
|Spirit Claw - Extra Strike||Passive||Increases Spirit Claw's attack count.|
|Bomb Punch - Reinforce||Passive||Increases Bomb Punch's damage.|
|Bomb Punch - Spread||Passive||Increases Bomb Punch's target count.|
|Bomb Punch - Critical Chance||Passive||Increases Bomb Punch's Critical Rate.|
|Fire Fox Spirits - Reinforce||Passive||Increases Fire Fox Spirits's Attack Power.|
|Fire Fox Spirits-Repeated Attack Bonus||Passive||Increases Fire Fox Spirits's attack repeat count.|
|Fire Fox Spirits-Summon Chance||Passive||Increases the chance of summoning Fire Fox Spirits.|
|Spirit Incarnation||Active||Transforms into a spirit incarnation temporarily. Becomes invincible when transformed. Attacks all the surrounding enemies ruthlessly.|
|Heroic Memories||Active||Recalls the oath of the Maple Heroes to increase damage.|
|Spirit Bond Max||Active||Your bond with the spirits has been maxed, boosting your Damage, Attack Power, Ignore DEF, Damage when Attacking Boss Monsters, and Attack Speed temporarily.|
|Spirit Bond Max||Active||Your bond with the spirits has been maxed. Your yearning for Moonbean summons the spirit guardian you got from her, and it takes her form. The memory of an uneaten liver nibbles away at your subconscious, appearing sometimes when you hit enemies. Pick it up to strengthen your resolve and increase the buff's duration.|
|Rope Lift||Active||Fires a grappling hook to a platform above you to ascend quickly.|
|Decent Mystic Door||Active||Creates a portal that leads to the nearest town. You (and only you) can use it multiple times until it disappears. Press Up to use it.|
|Decent Sharp Eyes||Active||Allows you to locate an enemy's weak spot to deal fatal damage to that enemy.|
|Decent Hyper Body||Active||Increases Max HP and Max MP.|
|Decent Combat Orders||Active||Temporarily increases all of your skill levels.Only 4th Job Skills can be increased beyond master level while other skills can only be increased to master level.|
Exceptions: Beginner skills, Combat Orders, Decent Combat Orders, Hyper Skills, and 5th Job Skills cannot be increased.
|Decent Advanced Blessing||Active||Greatly increases your Attack Power, Magic ATT, Defense, Max HP, and Max MP. Reduces the amount of MP consumed when using skills. Can be stacked with other buff skills except Advanced Blessing.|
|Decent Speed Infusion||Active||Consumes HP to increase your attack speed by 1 level for a fixed period of time. Can be stacked with buffs other than Speed Infusion.|
|Blink||Active||Teleports you to a random location on the map.|
|Erda Nova||Active||Collect Erda from yourself and nearby to shoot down enemies. The enemy with the highest Max HP within range will get attacked first. The Erda of the enemy that has been attacked will become disrupted, which will bind the enemy's movements.|
|Will of Erda||Active||Focuses your mind to ignore some abnormal status effects. However, this will not work on all abnormal status effects.|
|Loaded Dice||Active||The next time you use Lucky Dice, you get to throw an extra dice and choose your desired number (via the number keys). Jobs without Lucky Dice will be allowed to use the Lucky Dice skill and choose their desired number.|
|Spirit Flow||Active||The spirits that guide you flow as one within you, empowering you. Attacks that are automatically triggered are unaffected by attack reflection.|
|Job and Skills|
|Child of God|