The Wild Hunter is a member of the Resistance that fires a volley of arrows from the back of a tamed Jaguar to overpower foes with relentless attacks. The Wild Hunter is skilled in both close-range and long-range combat. The Wild Hunter has all the characteristics of a Bowman - quick movements, wide attack range, and moving attacks.
Wild Hunters are unique, as they need to capture and ride a Jaguar in order to perform most of their skills. Jaguars, which give Wild Hunters a huge boost in mobility, come in a variety of colors, and players can select a color that suits them best. In comparison to other bowman-based classes, Wild Hunters have higher HP, MP, and critical rates. However, a Wild Hunter can be more difficult than other Bowmen to play at first, though it definitely makes up for it with strong attacks at high levels. .
The Wild Hunter effectively has two combat modes: Mounted and UnMounted.
UNMOUNTED: The summoned Jaguar stays alongside the Wild Hunter and has access to several separate [Jaguar Skills] that can be used simultaneously with the Wild Hunter's own skills. This mode trades toughness and mobility for raw damage output, but it can be tricky to manage that many skills at once.
MOUNTED: The Wild Hunter rides the summoned Jaguar in combat. This mode sacrifices being able to use some of the Jaguar Skills but boosts the speed and toughness of the Wild Hunter, and allows for hyper-mobile combat; the Wild Hunter is able to use all of their bow skills while in full motion at the max 190% speed boost of a mount, and this is enhanced even further at the 3rd job advancement when they get access to a very unique skill: Backstep. This toggled ability allows for the Jaguar to run and even jump backwards at full speed keeping the Wild Hunter facing the forward direction and still able to use all of their combat skills, giving them an unparalleled ability to kite opponents. While mounted they also get a very high Power Stance chance up to a permanent 100% chance, which means enemy attacks can't stagger them and therefore interrupt their movement or attacks. Players that are able to fully master this mobility and the Wild Hunter's long range can be very, very lethal. One other aspect of the Mounted mode is that the Wild Hunter's attacks become linked to semi-automatic Jaguar Artillery connected to the saddle which match the main bow attack skills (but not the regular attack) shot-for-shot; the arrows from the crossbow do less damage than while Unmounted, but coupled with the Artillery shots the sum total damage per-cast of the skill roughly matches the Unmounted mode. The skills are effectively switched to have a larger number of smaller attacks, and are quite effective at mowing through groups of weaker enemies while still being able to put heavy damage on single larger ones. With the Artillery lower down on the body of the Jaguar than the Wild Hunter's bow, this also allows the Artillery shots to hit very small enemies that the bow shots may be too high up to hit.
There are five main Jaguars that Wild Hunters can capture. There are the regular ones, which are basically the colored ones. Then there is Jaira, which is a black-colored jaguar with glowing eyes, Snow White, which is white with golden marks, Onyx Jaguar, which is black with glowing eyes and armoured, and lastly, Armoured Crimson, which is red with a claw mark and is armoured. Both Snow White and Onyx gives an additional 50% stance when one uses Jaguar Rider, resulting in 100% stance. Armoured Crimson reduces damage taken and increase resistance to statuses. In order to find Jaira or Snow White one has to go to the Jaguar Habitat and keep changing channels until a blue text appeared saying, "Jaira/Snow White has appeared from between the boulders." Jaira has a spawn time of 6 hours, while Snow White has a spawn time of 60 hours. Wild Hunters can also switch between their captured jaguars by talking to Belle.
Another skill that Wild Hunters get is Hunting Assistant Unit, which is useful against slow or immobile bosses and even during regular mob farming. It can be summoned while in midair from a jump, and if summoned from the top of a jump its range is enough to cover the floor that was jumped from, the platform above it and everything in between which is roughly 3 "standard" layers. Its hit rate during its 4 second salvos is very fast, allowing it to put heavy damage on everything within its very decent area of effect while you hunt elsewhere in the room with your other skills. This effectively allows you to hunt over a much wider than average area allowing for very quick mob farming. In fourth job, they also get another useful support skill called Drill Salvo, which is a lot stronger than Hunting Assistant Unit, but has a shorter duration and a longer cooldown.
To view Wild Hunter's skill list, click here.
At level 10, a Citizen can talk to Ferdi to receive an invitation to the Resistance. Belle in the Underground Base can change your job to a Wild Hunter. You can accept and complete the quest for the second job advancement at level 30 from Belle. At level 60, you will again need to talk to Belle accept your third job advancement quest. The fourth job advancement quest is given at level 100 from Ferdi.
At level 30, players will have to talk to Ferdi. Then talk to Belle who will tell ask him to go the airport. When he had arrived at the airport, he will have to fight Schiller. Afterwards, return to Belle after defeating Schiller for advancement.
At level 60, speak to Belle Then head to Road to the Mine 1, accept the quest from Stephan and pay 100,000 of mesos for the Black Wing's Hat in order to get into the mine. Defeat the Power Conducting Machine then head back to Belle to get advanced.
At level 120, talk to Ferdi and receive the quest and then talk to Claudine, afterwards speak to Gelimer and get the key for 5 million Mesos. Head to Security System Research Center 3 and enter the hole. Defeat Poison Gas Generator and go back to Secret Plaza and receive the advancement.